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Updated to version 125. Help update the information to the latest version! _______________________________________________


Guide for the care of colonists. See also the section "People's Guide."

'Colonizers are a special kind of objects that have needs and act as consumers of various resources and especially food, so your employees are busy.'

Naming[]

Each of the people has a unique name associated with them. When one of the people is placed in a hut, that hut also gets the name of that particular nation until they are matched.

The names themselves are also the nicknames and names of some of the early financial sponsors and supporters of the game with Denki Games or have some special relationship with the developers as a kind of perk.

Global Happiness Rate[]

HappyWithNumber

In the latest version (version: 125)

There is no indicator of happiness, as it was in the pre-pre-pre alpha versions, but that would be the settler was happy; he needed to satisfy his needs in order to gain respect.

House[]

People require some place to live, and there are currently two different types of houses in the game:

The first time one of the people was placed in a hut, they were happy for 60 seconds before starting to demand other needs.

Feeding[]

The people will be full in a few seconds depending on the food:

Food Saturation (seconds)
Apple Pie Apple Pie 120
Cooked Fish Cooked Fish 120
Crude Bread Crude Bread 90
Milky Porridge Milky Porridge 60
Apple Apple 60
Watery Porridge Watery Porridge 40
Mushroom Soup Mushroom Soup 40
Berries Berries 20
Milk Milk 20
Water Water 10

Click on a hungry colonist while holding food to feed them.

Cleaning[]

After the colonists have been placed at a hut, they need various kinds of care to keep them clean.

Sweeping[]

All food items except milk and water are messy and produce crumbs when eaten; these can be cleaned up with a besom broom. The crumbs do not currently make the colonists unhappy. Since crumbs do not despawn, they will pile up if left uncleaned.

Bathing[]

After eating two dirty foods, folk and any clothes that they wear become dirty and make them need a bath. Before bathing people, you should take off any clothes that they wear with a basket. Move the dirty people to rough wash bath filled with water, and then return them to an empty hut. Dirty clothes can be washed in a bathtub and hung on a clothesline to dry completely before people can wear them again.

Dishes[]

After eating dishes created with clay pots, people will now throw a dirty clay pot on an adjacent tile. Like crumbs, clay pots accumulate over time (although they do not make people unhappy). To deal with dirty pots, you can clean them in a wash tub (which allows reuse), recycle them (producing raw clay pot and board ) or burn them (to completely destroy the pot).

Clothes[]

Colonists that live in log cabins will require clothing.

To put clothes on colonists: CTRL + RMB.

Naked Colonists in log cabins will not produce Wuv.

Clothes can break after a while.

History[]

As in the focus of the game, there were many changes in terms of the needs of the people, but their general appearance remained largely the same in each version.


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